Under Dapper, fglrx and acceleration worked perfectly. After MUCH
futzing around, I now have it working under Feisty.
However, bsflag looks quite different - there is a sort of speckly
effect on any moving surfaces. Does anyone know how to smooth that out?
And how do people normally compare fgl_glxgears info? The FPS values I
get depend entirely on how big I make the window! Is there some standard
window size people use?