dropping of eutils.eclass check_license
now that portage has ACCEPT_LICENSE support natively, we can go ahead and drop
the manual check_license logic from all ebuilds/eclasses -mike |
dropping of eutils.eclass check_license
On Tue, Dec 13, 2011 at 04:20:51PM -0500, Mike Frysinger wrote:
> now that portage has ACCEPT_LICENSE support natively, we can go ahead and drop > the manual check_license logic from all ebuilds/eclasses When you punt it, might as well integrate the `ifndef EUTILS_IMPORTED ... ` bit in the process... ~brian |
dropping of eutils.eclass check_license
On Tuesday 13 December 2011 17:18:29 Brian Harring wrote:
> When you punt it, might as well integrate the `ifndef EUTILS_IMPORTED > ... ` > bit in the process... i've been adding that to a few eclasses at a time on the pessimistic view that if something breaks, it'll be easier to figure out what it was that said, {eutils,games}.eclass will prob be committed tomorrow ... i've merged all the others -mike |
dropping of eutils.eclass check_license
On Tuesday 13 December 2011 16:20:51 Mike Frysinger wrote:
> now that portage has ACCEPT_LICENSE support natively, we can go ahead and > drop the manual check_license logic from all ebuilds/eclasses dropped! check_license() now calls `die` with an informative message. not sure how long this will stick around though. -mike |
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