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Old 06-27-2011, 04:20 PM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

Vegastrike has been crashing on me, but I had suspected that this might be
due to older hardware or open source drivers having an issue. A bug
has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but
I am wondering of vegastrike is working for anyone in either F15 or
rawhide. (Rawhide has a later bugfix release of the ogre library.)
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Old 06-28-2011, 01:06 PM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

On Mon, Jun 27, 2011 at 11:20:25 -0500,
Bruno Wolff III <bruno@wolff.to> wrote:
> Vegastrike has been crashing on me, but I had suspected that this might be
> due to older hardware or open source drivers having an issue. A bug
> has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but
> I am wondering of vegastrike is working for anyone in either F15 or
> rawhide. (Rawhide has a later bugfix release of the ogre library.)

I haven't heard anyone say it works, and I found another who says it doesn't,
so I am going to look at getting the beta version of 0.5.1 into rawhide.
It looks like there might be an upstream fix for what is probably the
problem.

Also at some point two other optional data sets were added or split out
from vegastrike that we currently don't include. One is extra textures,
which I'll look at adding as an optional subpackage of vegastrike-data
and another is speech that I will look at adding as an optional subpackage
of vegastrike-music. I need to check the licenses and codecs yet to make
sure they are OK, but expect I won't find any problems.
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Old 06-29-2011, 09:02 AM
Vinzenz Vietzke
 
Default Is vegastrike working for anyone in F15 or rawhide?

Am 28.06.2011 15:06, schrieb Bruno Wolff III:
> I haven't heard anyone say it works, and I found another who says it doesn't,
Crashes for me to. Just commented on the bugreport in Bugzilla.

Regards, vinz.
--
Vinzenz Vietzke
Fedora Ambassador
m: vinz@fedoraproject.org
wk: https://fedoraproject.org/wiki/User:Vinz
mb: https://identi.ca/vinzv
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Old 06-29-2011, 10:51 AM
Hans de Goede
 
Default Is vegastrike working for anyone in F15 or rawhide?

Hi,

On 06/28/2011 03:06 PM, Bruno Wolff III wrote:
> On Mon, Jun 27, 2011 at 11:20:25 -0500,
> Bruno Wolff III<bruno@wolff.to> wrote:
>> Vegastrike has been crashing on me, but I had suspected that this might be
>> due to older hardware or open source drivers having an issue. A bug
>> has been filed (https://bugzilla.redhat.com/show_bug.cgi?id=707165), but
>> I am wondering of vegastrike is working for anyone in either F15 or
>> rawhide. (Rawhide has a later bugfix release of the ogre library.)
>
> I haven't heard anyone say it works, and I found another who says it doesn't,
> so I am going to look at getting the beta version of 0.5.1 into rawhide.
> It looks like there might be an upstream fix for what is probably the
> problem.
>

Sounds good, thanks for looking into this.

> Also at some point two other optional data sets were added or split out
> from vegastrike that we currently don't include. One is extra textures,
> which I'll look at adding as an optional subpackage of vegastrike-data
> and another is speech that I will look at adding as an optional subpackage
> of vegastrike-music. I need to check the licenses and codecs yet to make
> sure they are OK, but expect I won't find any problems.

Sounds good too, and once more thanks. I'm afraid I've been unable to
give my Fedora games packages the love the deserve lately. Although that
is due to working on tons of other FOSS goodness, like webcam drivers
and better USB (pass-through/redirection) support for qemu-kvm based
virtual machines

Regards,

Hans
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Old 06-29-2011, 11:18 AM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

On Wed, Jun 29, 2011 at 12:51:29 +0200,
Hans de Goede <hdegoede@redhat.com> wrote:
>
> Sounds good too, and once more thanks. I'm afraid I've been unable to
> give my Fedora games packages the love the deserve lately. Although that
> is due to working on tons of other FOSS goodness, like webcam drivers
> and better USB (pass-through/redirection) support for qemu-kvm based
> virtual machines

Overall the games list seems more quiet than it used to be. The last lively
discussion was the one about scorefile standards a few months ago.

I'd like to see more happening with games. They are a few out there that
look worth packaging that would help get upstreams more exposure.

I have started working on getting vegastrike updated. Other than uploading
the new source files, I haven't pushed any commits yet. I think I can
get it finished by the end of the weekend if its all minor stuff.
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Old 07-10-2011, 03:39 AM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

On Tue, Jun 28, 2011 at 08:06:00 -0500,
Bruno Wolff III <bruno@wolff.to> wrote:
>
> Also at some point two other optional data sets were added or split out
> from vegastrike that we currently don't include. One is extra textures,
> which I'll look at adding as an optional subpackage of vegastrike-data
> and another is speech that I will look at adding as an optional subpackage
> of vegastrike-music. I need to check the licenses and codecs yet to make
> sure they are OK, but expect I won't find any problems.

I have built vegastrike 0.5.1 beta1-2 for rawhide. There are now optional
-speech and -extra packages. On my rv280 based system the game seems to
play OK, though I didn't go too far. On my nv28, things crash after a
bit. Live images aren't working too well right now, so testing this
on an only slightly old system is difficult for me right now.

This is probably enough of an improvement over 0.5.0 on F15, that it is
worth bring that to F15. However, I also might want to use this as an
opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild
(and update the world forge stack) stuff that uses ogre?
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Old 07-10-2011, 04:39 PM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

On Sat, Jul 09, 2011 at 22:39:09 -0500,
Bruno Wolff III <bruno@wolff.to> wrote:
>
> This is probably enough of an improvement over 0.5.0 on F15, that it is
> worth bring that to F15. However, I also might want to use this as an
> opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild
> (and update the world forge stack) stuff that uses ogre?

I have put together an update set that includes the world forge stuff,
ogre stuff, vegastrike and a few other things that needed to be rebuilt
for F15 testing.
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Old 07-11-2011, 09:50 AM
Rudolf Kastl
 
Default Is vegastrike working for anyone in F15 or rawhide?

2011/7/10 Bruno Wolff III <bruno@wolff.to>:
> On Sat, Jul 09, 2011 at 22:39:09 -0500,
> *Bruno Wolff III <bruno@wolff.to> wrote:
>>
>> This is probably enough of an improvement over 0.5.0 on F15, that it is
>> worth bring that to F15. However, I also might want to use this as an
>> opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild
>> (and update the world forge stack) stuff that uses ogre?
>
> I have put together an update set that includes the world forge stuff,
> ogre stuff, vegastrike and a few other things that needed to be rebuilt
> for F15 testing.
> _______________________________________________
> games mailing list
> games@lists.fedoraproject.org
> https://admin.fedoraproject.org/mailman/listinfo/games
>
Hi Bruno,

Thanks for your efforts, the upgrade makes me really happy but i still
have runtime problems with vegastrike with updated mygui cegui ogre
and vegastrike (all from koji, f15):


Fragment shader failed to compile with the following errors:
ERROR: 0:242: error(#202) No matching overloaded function found GLOSS_init
ERROR: error(#273) 1 compilation errors. No code generated


Fragment Program Error: Failed to compile highend
Compilation of technique default failed... trying ../4_ps2.0/default
Cause: Error compiling program vp:"highend" fp:"highend"
Compilation of technique ../4_ps2.0/default failed... trying fixed
Cause: Error compiling program vp:"default" fp:"default"

-> Segmentation Fault

kind regards,
Rudolf Kastl
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Old 07-11-2011, 03:21 PM
Bruno Wolff III
 
Default Is vegastrike working for anyone in F15 or rawhide?

On Mon, Jul 11, 2011 at 11:50:38 +0200,
Rudolf Kastl <che666@gmail.com> wrote:
> Hi Bruno,
>
> Thanks for your efforts, the upgrade makes me really happy but i still
> have runtime problems with vegastrike with updated mygui cegui ogre
> and vegastrike (all from koji, f15):
>
>
> Fragment shader failed to compile with the following errors:
> ERROR: 0:242: error(#202) No matching overloaded function found GLOSS_init
> ERROR: error(#273) 1 compilation errors. No code generated

You might be able to work around that using vssetup to say not to use
the shader.
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Old 07-11-2011, 06:02 PM
Hans de Goede
 
Default Is vegastrike working for anyone in F15 or rawhide?

Hi,

On 07/10/2011 06:39 PM, Bruno Wolff III wrote:
> On Sat, Jul 09, 2011 at 22:39:09 -0500,
> Bruno Wolff III<bruno@wolff.to> wrote:
>>
>> This is probably enough of an improvement over 0.5.0 on F15, that it is
>> worth bring that to F15. However, I also might want to use this as an
>> opportunity to do the ogre upgrade from 1.7.2 to 1.7.3, and rebuild
>> (and update the world forge stack) stuff that uses ogre?
>
> I have put together an update set that includes the world forge stuff,
> ogre stuff, vegastrike and a few other things that needed to be rebuilt
> for F15 testing.

Thanks, good work! I'm very happy to see all the games work you're doing
and I wish I had more time to help out myself ...

Regards,

Hans
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