alienarena removed from games spin for F13 due to size
On Tue, Feb 16, 2010 at 09:12:55 +0200,
Nicu Buculei <email@example.com> wrote:
> On 02/16/2010 06:43 AM, Bruno Wolff III wrote:
> > With the increased size of the desktop spin (upon which games is based) and
> > I think some game data sets getting a bit bigger it was going to be hard to
> > get the games spin down to size by cutting out desktop stuff. Instead for
> > this release I cut one of the largest games, alienarena, from the spin.
> > While the game will be missed, this seemed to be the best course for F13.
> Did this leave the games spin with no 3D shooter? Considering shooters
> are one of the most important game genres, is possible to replace
> alienarena with something smaller?
Well it has tremulous. Though tremulous doesn't have a good solitare mode.
The 3d shooters all tend to be very big and still have iffy 3d support.
> > For F14 things look very good for getting back 10% of the games spin size
> > (about 400 MB) using lzma for compressing spins. That should allow me to
> > get alienarena back in again, barring significant increases in the size
> > of other games or the desktop spin.
> AFAIK, one of the main reasons of size increase in the Desktop spin is
> the addition of OpenOffice.org, did you remove that? How about some
> other big space eaters?
I did try to remove openoffice, but it still left things short. Some of
the other big stuff is brought in by dependencies and is hard to get rid
If packagers want to put together demo data for some of the big shooters
(if practical, it may not be), then I could include demo games in the
games spin. I don't know if that is worth the trouble though. I think it
would be hard for Wesnoth (not a shooter, but big). I was told the way the
Nexuiz data is supplied, that one is also hard to split.
There have been several releases where none of the 3d games has been
playable on the live image. Going through one without a shooter that
can be played solitare isn't the end of the world.
games mailing list