Splitting the game server packages?
Hi,
I was going through the debian games package list and notice that they split out the server parts into a separate package for many games. Examples include: http://packages.debian.org/search?keywords=alien-arena-server http://packages.debian.org/etch-backports/openarena-server Fedora games packagers might want to consider following a similar strategy too. Rahul _______________________________________________ Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list |
Splitting the game server packages?
Rahul Sundaram wrote:
Hi, I was going through the debian games package list and notice that they split out the server parts into a separate package for many games. Examples include: http://packages.debian.org/search?keywords=alien-arena-server http://packages.debian.org/etch-backports/openarena-server Fedora games packagers might want to consider following a similar strategy too. +1 Some games already have separate -server packages (or -client) subpackages (crossfire, cyphesis vs. sear, xpilot-ng, poker2d), and I've submitted a patch for bzflag so that it can be run as a server as well (BZ #198929) I suspect that games like openarena and alienarena only need an init script that calls the app with the appropriate -daemon/-server/-network flags. I would also strongly recommend that any/all -server subpackages include a -selinux subpackage as well, for enhanced security. I will volunteer to help anyone who wants to add the -server and -selinux subpackages to existing games. --Wart _______________________________________________ Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list |
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