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Old 12-06-2007, 02:36 AM
"Jon Ciesla"
 
Default Crack AstroMenace players needed!

See: https://bugzilla.redhat.com/show_bug.cgi?id=327671

I'm not good enough at the game to reproduce the bug. And anyone confirm
that they can finish a level and have the symptoms of this bug occur? I'd
like reports of tests on both 32 and 64 bit x86, if you would be so kind.

Thanks to anyone who can help, and I promise I'll keep practicing.

Jon

--
novus ordo absurdum

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Old 12-06-2007, 03:46 AM
Gian Paolo Mureddu
 
Default Crack AstroMenace players needed!

Jon Ciesla escribiˇ:

See: https://bugzilla.redhat.com/show_bug.cgi?id=327671

I'm not good enough at the game to reproduce the bug. And anyone confirm
that they can finish a level and have the symptoms of this bug occur? I'd
like reports of tests on both 32 and 64 bit x86, if you would be so kind.

Thanks to anyone who can help, and I promise I'll keep practicing.

Jon


I can confirm the bug is present in F8 x86_64... I hadn't played this
game before and it is actually very good, much in the spirit of
Chromium, nice!


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Old 12-06-2007, 04:56 AM
Hans de Goede
 
Default Crack AstroMenace players needed!

Gian Paolo Mureddu wrote:

Jon Ciesla escribiˇ:

See: https://bugzilla.redhat.com/show_bug.cgi?id=327671

I'm not good enough at the game to reproduce the bug. And anyone confirm
that they can finish a level and have the symptoms of this bug occur?
I'd
like reports of tests on both 32 and 64 bit x86, if you would be so
kind.


Thanks to anyone who can help, and I promise I'll keep practicing.

Jon


I can confirm the bug is present in F8 x86_64... I hadn't played this
game before and it is actually very good, much in the spirit of
Chromium, nice!




Hmm,

So it might be a 64 bit issue, Jon I'm currently really swamped with other
stuff, still I would like to help, but I'm going to do this in lay mode. Can
you mail me (off-list) the full output of an x86_64 build (or a link to the
latest koji x86_64 build log) ?


Regards,

Hans

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Old 12-06-2007, 03:09 PM
"Rafał Psota"
 
Default Crack AstroMenace players needed!

2007/12/6, Jon Ciesla <limb@jcomserv.net>:
See: https://bugzilla.redhat.com/show_bug.cgi?id=327671

I'm not good enough at the game to reproduce the bug.┬*┬*And anyone confirm
that they can finish a level and have the symptoms of this bug occur?┬*┬*I'd

like┬*┬*reports of tests on both 32 and 64 bit x86, if you would be so kind.

Thanks to anyone who can help, and I promise I'll keep practicing.

Jon
I've got the same but only in window mode. Everything is OK in fullscreen mode. I'm running on F8 x86_64.

I'll ask my friend to do some testing on 32-bit Fedora.



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Old 12-06-2007, 06:48 PM
Leszek Matok
 
Default Crack AstroMenace players needed!

Dnia 2007-12-06, o godz. 17:09:34 "Rafał Psota" <rafalzaq@gmail.com>
napisał(a):

> I've got the same but only in window mode. Everything is OK in fullscreen
> mode. I'm running on F8 x86_64.
> I'll ask my friend to do some testing on 32-bit Fedora.
I wasn't commenting thinking it's really 32 vs. 64-bit, but only after seeing
this comment I did a test under windowed mode. Now I can confirm it happens on
32-bit F8, too.

BTW, I upgraded from some ancient AstroMenace rpm (notice upper case) to
current astromenace with astromenace-wrapper and I noticed that it's by
default limited to 640x480 video mode (the menu entry has --mode argument).
It's not very pollite to force screen resolution/window size on users

Lam
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Old 12-06-2007, 07:01 PM
"Jon Ciesla"
 
Default Crack AstroMenace players needed!

> Dnia 2007-12-06, o godz. 17:09:34 "Rafa┼? Psota" <rafalzaq@gmail.com>
> napisa┼?(a):
>
>> I've got the same but only in window mode. Everything is OK in
>> fullscreen
>> mode. I'm running on F8 x86_64.
>> I'll ask my friend to do some testing on 32-bit Fedora.
> I wasn't commenting thinking it's really 32 vs. 64-bit, but only after
> seeing
> this comment I did a test under windowed mode. Now I can confirm it
> happens on
> 32-bit F8, too.
>
> BTW, I upgraded from some ancient AstroMenace rpm (notice upper case) to
> current astromenace with astromenace-wrapper and I noticed that it's by
> default limited to 640x480 video mode (the menu entry has --mode
> argument).
> It's not very pollite to force screen resolution/window size on users

Sorry, thank the reviewer.

https://bugzilla.redhat.com/show_bug.cgi?id=313461#c20

> Lam
> _______________________________________________
> Fedora-games-list mailing list
> Fedora-games-list@redhat.com
> http://www.redhat.com/mailman/listinfo/fedora-games-list
>


--
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Old 12-06-2007, 07:08 PM
Hans de Goede
 
Default Crack AstroMenace players needed!

Leszek Matok wrote:

Dnia 2007-12-06, o godz. 17:09:34 "Rafał Psota" <rafalzaq@gmail.com>
napisał(a):


I've got the same but only in window mode. Everything is OK in fullscreen
mode. I'm running on F8 x86_64.
I'll ask my friend to do some testing on 32-bit Fedora.

I wasn't commenting thinking it's really 32 vs. 64-bit, but only after seeing
this comment I did a test under windowed mode. Now I can confirm it happens on
32-bit F8, too.

BTW, I upgraded from some ancient AstroMenace rpm (notice upper case) to
current astromenace with astromenace-wrapper and I noticed that it's by
default limited to 640x480 video mode (the menu entry has --mode argument).
It's not very pollite to force screen resolution/window size on users



No it isn't this was added on my request because anything larger will make it
unbarable slow on integrated intel video.


John, can you please no pass --mode in the .desktop and instead patch
astromenace so that the default when no config file is found becomes 640x480,
that was what I meant initially, that way people can change things if they
want, and we still have sane ( == working everywhere) defaults.


Thanks,

Hans

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Old 12-06-2007, 08:46 PM
Leszek Matok
 
Default Crack AstroMenace players needed!

Dnia 2007-12-06, o godz. 21:08:29 Hans de Goede <j.w.r.degoede@hhs.nl>
napisał(a):

> John, can you please no pass --mode in the .desktop and instead patch
> astromenace so that the default when no config file is found becomes
> 640x480, that was what I meant initially, that way people can change things
> if they want, and we still have sane ( == working everywhere) defaults.
I'm attaching three patches:

astromenace-640x480.patch - this sets 640x480 windowed (BPP 0 means this) mode
as the default when there's no config file and as a fail-safe mode when
a mode read from configuration isn't available. Tested and proved working in
both situations. You should propose this upstream

astromenace.spec.patch - a patch for the spec file for your convenience

astromenace.desktop.patch - finally, a fix for the issue that was hurting
me, that's being forcing one mode

BTW, there's a newer version of the AM source available from Viewizard
website. I haven't tracked changes and I haven't tried if the "stuck mouse"
problem is fixed already. I was going to do it, but I was preparing and
testing the patches and now it's really time for me to sleep, sorry

Lam
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Old 12-07-2007, 02:42 PM
"Jon Ciesla"
 
Default Crack AstroMenace players needed!

> Dnia 2007-12-06, o godz. 21:08:29 Hans de Goede <j.w.r.degoede@hhs.nl>
> napisa┼?(a):
>
>> John, can you please no pass --mode in the .desktop and instead patch
>> astromenace so that the default when no config file is found becomes
>> 640x480, that was what I meant initially, that way people can change
>> things
>> if they want, and we still have sane ( == working everywhere) defaults.
> I'm attaching three patches:
>
> astromenace-640x480.patch - this sets 640x480 windowed (BPP 0 means this)
> mode
> as the default when there's no config file and as a fail-safe mode when
> a mode read from configuration isn't available. Tested and proved working
> in
> both situations. You should propose this upstream
>
> astromenace.spec.patch - a patch for the spec file for your convenience
>
> astromenace.desktop.patch - finally, a fix for the issue that was hurting
> me, that's being forcing one mode
>
> BTW, there's a newer version of the AM source available from Viewizard
> website. I haven't tracked changes and I haven't tried if the "stuck
> mouse"
> problem is fixed already. I was going to do it, but I was preparing and
> testing the patches and now it's really time for me to sleep, sorry

How dare you not solve ALL of my problems!

Thank you. Koji link to new devel build with the above patches and the
new upstream source:
http://koji.fedoraproject.org/koji/buildinfo?buildID=27264

> Lam
> _______________________________________________
> Fedora-games-list mailing list
> Fedora-games-list@redhat.com
> http://www.redhat.com/mailman/listinfo/fedora-games-list
>


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Old 12-07-2007, 07:07 PM
"Jon Ciesla"
 
Default Crack AstroMenace players needed!

> Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla" <limb@jcomserv.net>
> napisa┼?(a):
>
>> How dare you not solve ALL of my problems!
> I'm terribly sorry! Try the attached patch. I'm not really sure, what
> consequences (other than fixing the stuck mouse issue) will it cause. It's
> my
> second hour with AstroMenace code (or any SDL game code) and I don't know
> Russian at all (almost), so it really should be reviewed by someone
> understanding the comments and/or game variables.
>
> Basically, mouse is stuck because the game runs SDL_WarpMouse in the main
> loop, because it's re-appearing the final score window all the time. In
> the
> full screen mode, this is not a problem, but when run in the window, there
> is
> additional code for grabbing the mouse when playing and ungrabbing when
> using
> the menus. That code also got run in a loop. I was trying to be smart
> instead
> of just commenting out the SDL_WarpMouse line. Please check if I haven't
> broken anything in the process.

Damn, I was totally kidding!

Looks great, here's a devel build with this patch:

http://koji.fedoraproject.org/koji/buildinfo?buildID=27296

Try 'er out, kick the tires.

> Lam
> _______________________________________________
> Fedora-games-list mailing list
> Fedora-games-list@redhat.com
> http://www.redhat.com/mailman/listinfo/fedora-games-list
>


--
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