Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 11:40 PM, Matthias Clasen <firstname.lastname@example.org> wrote:
> On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
>> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta <email@example.com> wrote:
>> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 <firstname.lastname@example.org> wrote:
>> >> It is just a game ...
>> >> Ever tried to run compiz on software? (hint: desktop effects will tell
>> >> you to come back once you are using a 3D driver).
>> > Ah...see here's the thing... this application doesn't actually tell
>> > you anything...its just fails silently. You only see the error if you
>> > run it from a terminal.
>> > But since its already in the gnome-games-extra package, (apologizes
>> > for mis remembering that), its not as big a deal for me. *if we can
>> > get it to fail less silently and tell the user they need accelerated
>> > hardware to run the game then that would prevent some amount of
>> > unneeded head scratching.
>> We do have opengl-game-utils for exactly this *... it should just use
>> it (like we do for any other games).
> Any pointers for what that involves ? I hadn't heard of
> opengl-game-utils before...
See the "OpenGL Wrapper" section at the bottom.
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