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Old 04-20-2010, 08:52 PM
drago01
 
Default Gnome Games Clutter/OpenGL issues

On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta <jspaleta@gmail.com> wrote:
> On Tue, Apr 20, 2010 at 10:02 AM, drago01 <drago01@gmail.com> wrote:
>> It is just a game ...
>
>> Ever tried to run compiz on software? (hint: desktop effects will tell
>> you to come back once you are using a 3D driver).
>
> Ah...see here's the thing... this application doesn't actually tell
> you anything...its just fails silently. You only see the error if you
> run it from a terminal.
>
> But since its already in the gnome-games-extra package, (apologizes
> for mis remembering that), its not as big a deal for me. *if we can
> get it to fail less silently and tell the user they need accelerated
> hardware to run the game then that would prevent some amount of
> unneeded head scratching.

We do have opengl-game-utils for exactly this ... it should just use
it (like we do for any other games).
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Old 04-20-2010, 09:40 PM
Matthias Clasen
 
Default Gnome Games Clutter/OpenGL issues

On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta <jspaleta@gmail.com> wrote:
> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 <drago01@gmail.com> wrote:
> >> It is just a game ...
> >
> >> Ever tried to run compiz on software? (hint: desktop effects will tell
> >> you to come back once you are using a 3D driver).
> >
> > Ah...see here's the thing... this application doesn't actually tell
> > you anything...its just fails silently. You only see the error if you
> > run it from a terminal.
> >
> > But since its already in the gnome-games-extra package, (apologizes
> > for mis remembering that), its not as big a deal for me. if we can
> > get it to fail less silently and tell the user they need accelerated
> > hardware to run the game then that would prevent some amount of
> > unneeded head scratching.
>
> We do have opengl-game-utils for exactly this ... it should just use
> it (like we do for any other games).

Any pointers for what that involves ? I hadn't heard of
opengl-game-utils before...

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Old 04-20-2010, 09:45 PM
drago01
 
Default Gnome Games Clutter/OpenGL issues

On Tue, Apr 20, 2010 at 11:40 PM, Matthias Clasen <mclasen@redhat.com> wrote:
> On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
>> On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta <jspaleta@gmail.com> wrote:
>> > On Tue, Apr 20, 2010 at 10:02 AM, drago01 <drago01@gmail.com> wrote:
>> >> It is just a game ...
>> >
>> >> Ever tried to run compiz on software? (hint: desktop effects will tell
>> >> you to come back once you are using a 3D driver).
>> >
>> > Ah...see here's the thing... this application doesn't actually tell
>> > you anything...its just fails silently. You only see the error if you
>> > run it from a terminal.
>> >
>> > But since its already in the gnome-games-extra package, (apologizes
>> > for mis remembering that), its not as big a deal for me. *if we can
>> > get it to fail less silently and tell the user they need accelerated
>> > hardware to run the game then that would prevent some amount of
>> > unneeded head scratching.
>>
>> We do have opengl-game-utils for exactly this *... it should just use
>> it (like we do for any other games).
>
> Any pointers for what that involves ? I hadn't heard of
> opengl-game-utils before...

http://fedoraproject.org/wiki/SIGs/Games/Packaging

See the "OpenGL Wrapper" section at the bottom.
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