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Old 10-24-2008, 03:02 AM
Máirín Duffy
 
Default Artwork Quality (was Sound themes)

William Jon McCann wrote:

It is not often fun to be told that your work is not good enough or
inappropriate.


It seems you've hijacked a thread about sound themes to indirectly
allude that the art team's work is not good enough or appropriate. If
you do believe this, it would be better to give direct feedback rather
than beat around the bush. Specific critiques about the Fedora 10
artwork, which I think exceeds the F9 artwork by far, would be greatly
appreciated. Also, please consider that we have a number of non-native
English speakers here who might not necessarily pick up on the nuances
of your message.



And it is an essential part of how human
development works. You simply can't grow without it.
In this aspect, art design is no different from software design.


I trust that was meant with the best of intentions, so I'm sad to admit
I can't help finding this somewhat patronizing, sorry.



You would be right to point out here that we don't all agree on what
our audience is and what our product should feel like.
That is indeed a serious problem.


How do you propose to fix it?


Another problem is how you define who the judges are. Do you try to
poll your audience? (requires you to clearly define the audience) Do
you trust your peers? (must define peers) Do you trust the
critics/experts?


While you have not come out and said directly to what you would like to
apply these questions to, I'm happy to be quite direct and state that we
have done all of the above on the art team. Over the past few releases
we've tried different things and learning from them. "Growing as human
beings" you could say, I suppose.



It is a tough problem. But it always goes back to
audience. Otherwise you may create something that is beautiful,
complete, and wrong.


Again, I can't help but feel a bit patronized.


I think that the desktop wallpapers we've used by default are a good
example of this:
http://blogs.gnome.org/mccann/2008/05/30/state-of-the-art-wallpapers/


Why not just say the Fedora 9 wallpapers sucked instead of going to all
that effort? I wouldn't argue with you on it. There were some real
stinkers before we had a community art process as well. Same with the
bits of the release in general, we've had some real stinkers with some
broken bits shipped out of the box. So artwork and code, we've never
been perfect every release. Even so, there are quite a few fans of the
F9 wallpaper despite its suckage.



Switching gears slightly. When resources are limited, fragmentation
often results in inconsistency. Or, when the problem space is too
large or unbounded the best we can do is to define standards. For
desktop apps we have the GNOME Human Interface Guidelines. For icon
themes we have the Tango guidelines, and the upcoming Mango
guidelines. Widget themes are slightly different because the problem
is basically bounded - there are only so many widgets to theme.


Artwork is a little different and harder to pin down than GUI design
guidelines (which are also very difficult to pin down except on the very
top, surface level which is all the GNOME HIG itself has actual clear
guidelines for.) We have some basic guidelines that the artwork adhere
to a theme that can be clearly linked back to the spirit and goals of
Fedora. Its base color is typically a shade of blue that is the same or
complementary to the official Fedora logo colors. We have specific
guidelines about resolution, aspect ratio, elements (where the logo is
and isn't allowed), and formats for every bit of artwork we put into the
release. These requirements, of course, are just as surface-level as
the guidelines for widget usage in the HIG.


Just as you can't follow a formula like the GNOME HIG and pop out a
beautiful, usable interface, you can't follow a formula like the Fedora
theme guidelines and pop out a beautiful theme. The magic inbetween that
makes something good is design. I'm quite saddened by the fact that you
don't seem to believe this team has or is capable of having that magic,
but I suppose to relate it to coding as you did in your message, perhaps
not everyone felt Linus had the magic or capability to develop the magic
necessary to start a real, usable operating system.


I suppose you could suggest we hire a professional Artist to sit in a
room by themselves and design the entire theme all by themselves to get
something beautiful, perfect, and befitting our high-quality desktop,
but then you'd be in conflict designing artwork in a closed manner for a
community operating system. It's not really fair to make comparisons to
how software development and code works only when it is convenient so
let's be fair and complete the analogy.


The thing is, when one person designs things in a vaccuum, you only ever
see the end product and you never see the work-in-progress so the end
result I think always seems so impressive than if you had seen it
develop in stages. Unfortunately with the open process we have here, it
is quite easy to judge works before they have fully formed and thus
adopt an unfair bias against a final work that otherwise may have seemed
quite satisfactory.


So, back to sound themes. I am maintaining the default freedesktop
sound theme. It is very new, incomplete, and definitely a bit rough.
If anyone has any high quality sounds that meet the guidelines listed
in the README please let me know.


It probably would have been better if you started a new thread since I
am sure this was lost in the heat of all of the above so I've started a
new one for you.


One thing that we need to stop right now is the "us" versus "them"
mentality.


That would be great, I really look forward to this! It's a real shame.
all the aggression that's happening on fedora-desktop-list concerning
the artwork. The artwork list was left off of the cc as well, which
makes me think the thread was started only to cause strife and not to
help improve things (if it was meant constructively I don't understand
leaving out the very folks involved in the decision it ranted about.)
It's that kind of aggressive, adversarial behavior that really makes me
question why I bother. (maybe from your POV it would be a good thing if
I quit the art team, who knows) But I certainly don't see that type of
behavior coming from the art team in the reverse direction, for sure.



I've heard that there is a long and sorted history between
the Fedora art and desktop groups. Frankly, I don't know or care
about any of that. It is all in the past. We need to focus on
creating the right product for the right people and making it feel
beautiful. Let's do it.


How do you propose we "do it" since it seems clear to me that you feel
we are not doing it?


~m

_______________________________________________
Fedora-art-list mailing list
Fedora-art-list@redhat.com
http://www.redhat.com/mailman/listinfo/fedora-art-list
 
Old 10-24-2008, 03:42 AM
"Paul Frields"
 
Default Artwork Quality (was Sound themes)

On Thu, Oct 23, 2008 at 11:02 PM, Máirín Duffy <duffy@redhat.com> wrote:
> William Jon McCann wrote:
>>
>> It is not often fun to be told that your work is not good enough or
>> inappropriate.
>
> It seems you've hijacked a thread about sound themes to indirectly allude
> that the art team's work is not good enough or appropriate. If you do
> believe this, it would be better to give direct feedback rather than beat
> around the bush. Specific critiques about the Fedora 10 artwork, which I
> think exceeds the F9 artwork by far, would be greatly appreciated. Also,
> please consider that we have a number of non-native English speakers here
> who might not necessarily pick up on the nuances of your message.
[...snip...]

The Artwork team has always been open, in my experience, to criticism
and suggestions about artwork. They exemplify the way Fedora teams
work openly and transparently in a cooperative effort. And they've
consistently turned out designs that are always solid, and often
spectacular, not just for the desktop but for a variety of other uses
too.

We can absolutely have dissension and discussion about artwork and
design -- with specifics about what needs work. At the end of the
day, the Fedora Artwork team has been charged with the responsibility
of the look and feel of Fedora. They're expected to do -- and have
done -- that work in a community-friendly way, and people who want to
have input into the process should do the same.

Paul

_______________________________________________
Fedora-art-list mailing list
Fedora-art-list@redhat.com
http://www.redhat.com/mailman/listinfo/fedora-art-list
 
Old 10-28-2008, 09:25 PM
"William Jon McCann"
 
Default Artwork Quality (was Sound themes)

Hi,

I'm not sure that message-dissection is a particularly fruitful way to
respond to the general theme and tone of a message. But I'll respond
here because I find it somewhat better than having discussions via
blog posts.

For reference, the original message was:
https://www.redhat.com/archives/fedora-art-list/2008-October/msg00246.html

On Thu, Oct 23, 2008 at 11:02 PM, Máirín Duffy <duffy@redhat.com> wrote:
> William Jon McCann wrote:
>>
>> It is not often fun to be told that your work is not good enough or
>> inappropriate.
>
> It seems you've hijacked a thread about sound themes to indirectly allude
> that the art team's work is not good enough or appropriate. If you do
> believe this, it would be better to give direct feedback rather than beat
> around the bush. Specific critiques about the Fedora 10 artwork, which I
> think exceeds the F9 artwork by far, would be greatly appreciated. Also,
> please consider that we have a number of non-native English speakers here
> who might not necessarily pick up on the nuances of your message.

I was responding to Nicu's mail. I took the opportunity to try to
start a discussion that I think we need have have. A discussion about
our audience, product vision, and community expectations. I was not
talking about any artwork in particular. As you know I have given
direct feedback on artwork in the past and will continue to do so in
the future. However, in this case, it was not my intention except for
a comment that the sound theme Nicu pointed out wasn't exactly
appropriate.

...
>> You would be right to point out here that we don't all agree on what
>> our audience is and what our product should feel like.
>> That is indeed a serious problem.
>
> How do you propose to fix it?

Well, as a first step, I was hoping to start a discussion about it.

>> Another problem is how you define who the judges are. Do you try to
>> poll your audience? (requires you to clearly define the audience) Do
>> you trust your peers? (must define peers) Do you trust the
>> critics/experts?
>
> While you have not come out and said directly to what you would like to
> apply these questions to, I'm happy to be quite direct and state that we
> have done all of the above on the art team. Over the past few releases we've
> tried different things and learning from them. "Growing as human beings" you
> could say, I suppose.
>
>> It is a tough problem. But it always goes back to
>> audience. Otherwise you may create something that is beautiful,
>> complete, and wrong.
>
> Again, I can't help but feel a bit patronized.

Sorry to hear that - I wasn't addressing you or at anyone in
particular. The above is, however, one of the central points I was
trying to make. It is the reason why I think having a discussion
about our audience, product vision, and expectations is so important.
How can you evaluate whether what you are doing is right or wrong
without that. This is why there are so many heated debates about
these things. People are implicitly building different products for
different people.

>> I think that the desktop wallpapers we've used by default are a good
>> example of this:
>> http://blogs.gnome.org/mccann/2008/05/30/state-of-the-art-wallpapers/
>
> Why not just say the Fedora 9 wallpapers sucked instead of going to all that
> effort? I wouldn't argue with you on it. There were some real stinkers
> before we had a community art process as well. Same with the bits of the
> release in general, we've had some real stinkers with some broken bits
> shipped out of the box. So artwork and code, we've never been perfect every
> release. Even so, there are quite a few fans of the F9 wallpaper despite its
> suckage.

They did suck and the Fedora wallpapers have been of widely varying
quality (never great) over the years. And yes one of the worst
backgrounds of all time was the "undersea tentacles" one. Which as
far as I know was not community designed. *BUT* that is not the point
I was trying to make. The point is that one of my take-aways from
doing the wallpapers study was that other distributions and operating
systems have a much clearer sense of who they are designing for. And
I think it shows in the consistency of the work and in the specific
choices that were made.

>> Switching gears slightly. When resources are limited, fragmentation
>> often results in inconsistency. Or, when the problem space is too
>> large or unbounded the best we can do is to define standards. For
>> desktop apps we have the GNOME Human Interface Guidelines. For icon
>> themes we have the Tango guidelines, and the upcoming Mango
>> guidelines. Widget themes are slightly different because the problem
>> is basically bounded - there are only so many widgets to theme.
>
> Artwork is a little different and harder to pin down than GUI design
> guidelines (which are also very difficult to pin down except on the very
> top, surface level which is all the GNOME HIG itself has actual clear
> guidelines for.) We have some basic guidelines that the artwork adhere to a
> theme that can be clearly linked back to the spirit and goals of Fedora. Its
> base color is typically a shade of blue that is the same or complementary to
> the official Fedora logo colors. We have specific guidelines about
> resolution, aspect ratio, elements (where the logo is and isn't allowed),
> and formats for every bit of artwork we put into the release. These
> requirements, of course, are just as surface-level as the guidelines for
> widget usage in the HIG.

Probably my fault for not being clear. My point was that consistency matters.

> Just as you can't follow a formula like the GNOME HIG and pop out a
> beautiful, usable interface, you can't follow a formula like the Fedora
> theme guidelines and pop out a beautiful theme. The magic inbetween that
> makes something good is design. I'm quite saddened by the fact that you
> don't seem to believe this team has or is capable of having that magic, but
> I suppose to relate it to coding as you did in your message, perhaps not
> everyone felt Linus had the magic or capability to develop the magic
> necessary to start a real, usable operating system.

Honestly, I can't see anywhere I suggested such a thing in my message.
Not sure if I'm part of "this team" that you are referring to.

> I suppose you could suggest we hire a professional Artist to sit in a room
> by themselves and design the entire theme all by themselves to get something
> beautiful, perfect, and befitting our high-quality desktop, but then you'd
> be in conflict designing artwork in a closed manner for a community
> operating system. It's not really fair to make comparisons to how software
> development and code works only when it is convenient so let's be fair and
> complete the analogy.

The conflict you suggest simply does not exist.

> The thing is, when one person designs things in a vaccuum, you only ever see
> the end product and you never see the work-in-progress so the end result I
> think always seems so impressive than if you had seen it develop in stages.
> Unfortunately with the open process we have here, it is quite easy to judge
> works before they have fully formed and thus adopt an unfair bias against a
> final work that otherwise may have seemed quite satisfactory.

While that may be possible, I doubt that it is a significant factor.
It may be true in cases where it was simply the superficial details
which were objectionable. However, it would not hold true in cases
where the disagreement was more fundamental than that. Again,
appropriateness for a particular audience would be one example of
this.

...
>> One thing that we need to stop right now is the "us" versus "them"
>> mentality.
>
> That would be great, I really look forward to this! It's a real shame. all
> the aggression that's happening on fedora-desktop-list concerning the
> artwork. The artwork list was left off of the cc as well, which makes me
> think the thread was started only to cause strife and not to help improve
> things (if it was meant constructively I don't understand leaving out the
> very folks involved in the decision it ranted about.) It's that kind of
> aggressive, adversarial behavior that really makes me question why I bother.
> (maybe from your POV it would be a good thing if I quit the art team, who
> knows) But I certainly don't see that type of behavior coming from the art
> team in the reverse direction, for sure.

I didn't write those things and I can't answer for what other people
write. Also I think it is obvious that there is some disagreement
about what it is we are building, who it is for, and how it should
look. It is only natural that the people that do most of the work to
build the desktop should feel pretty passionately about those things.
OK, now that we've gotten all that out and blamed each other for
playing "us" versus "them" - let's move on.

>> I've heard that there is a long and sorted history between
>> the Fedora art and desktop groups. Frankly, I don't know or care
>> about any of that. It is all in the past. We need to focus on
>> creating the right product for the right people and making it feel
>> beautiful. Let's do it.
>
> How do you propose we "do it" since it seems clear to me that you feel we
> are not doing it?

I think a lot of the responsibility is on the desktop team (and also
the upstream community) to communicate more effectively. We're going
to work to make some of our ideas and plans more available and
decision making more transparent to those who don't follow upstream
lists, source repository changes, and IRC channels. Together we
should engage in a conversation about what we are building and for
whom.

Thanks,
Jon

_______________________________________________
Fedora-art-list mailing list
Fedora-art-list@redhat.com
http://www.redhat.com/mailman/listinfo/fedora-art-list
 
Old 10-28-2008, 09:25 PM
"William Jon McCann"
 
Default Artwork Quality (was Sound themes)

Hi,

I'm not sure that message-dissection is a particularly fruitful way to
respond to the general theme and tone of a message. But I'll respond
here because I find it somewhat better than having discussions via
blog posts.

For reference, the original message was:
https://www.redhat.com/archives/fedora-art-list/2008-October/msg00246.html

On Thu, Oct 23, 2008 at 11:02 PM, Máirín Duffy <duffy@redhat.com> wrote:
> William Jon McCann wrote:
>>
>> It is not often fun to be told that your work is not good enough or
>> inappropriate.
>
> It seems you've hijacked a thread about sound themes to indirectly allude
> that the art team's work is not good enough or appropriate. If you do
> believe this, it would be better to give direct feedback rather than beat
> around the bush. Specific critiques about the Fedora 10 artwork, which I
> think exceeds the F9 artwork by far, would be greatly appreciated. Also,
> please consider that we have a number of non-native English speakers here
> who might not necessarily pick up on the nuances of your message.

I was responding to Nicu's mail. I took the opportunity to try to
start a discussion that I think we need have have. A discussion about
our audience, product vision, and community expectations. I was not
talking about any artwork in particular. As you know I have given
direct feedback on artwork in the past and will continue to do so in
the future. However, in this case, it was not my intention except for
a comment that the sound theme Nicu pointed out wasn't exactly
appropriate.

...
>> You would be right to point out here that we don't all agree on what
>> our audience is and what our product should feel like.
>> That is indeed a serious problem.
>
> How do you propose to fix it?

Well, as a first step, I was hoping to start a discussion about it.

>> Another problem is how you define who the judges are. Do you try to
>> poll your audience? (requires you to clearly define the audience) Do
>> you trust your peers? (must define peers) Do you trust the
>> critics/experts?
>
> While you have not come out and said directly to what you would like to
> apply these questions to, I'm happy to be quite direct and state that we
> have done all of the above on the art team. Over the past few releases we've
> tried different things and learning from them. "Growing as human beings" you
> could say, I suppose.
>
>> It is a tough problem. But it always goes back to
>> audience. Otherwise you may create something that is beautiful,
>> complete, and wrong.
>
> Again, I can't help but feel a bit patronized.

Sorry to hear that - I wasn't addressing you or at anyone in
particular. The above is, however, one of the central points I was
trying to make. It is the reason why I think having a discussion
about our audience, product vision, and expectations is so important.
How can you evaluate whether what you are doing is right or wrong
without that. This is why there are so many heated debates about
these things. People are implicitly building different products for
different people.

>> I think that the desktop wallpapers we've used by default are a good
>> example of this:
>> http://blogs.gnome.org/mccann/2008/05/30/state-of-the-art-wallpapers/
>
> Why not just say the Fedora 9 wallpapers sucked instead of going to all that
> effort? I wouldn't argue with you on it. There were some real stinkers
> before we had a community art process as well. Same with the bits of the
> release in general, we've had some real stinkers with some broken bits
> shipped out of the box. So artwork and code, we've never been perfect every
> release. Even so, there are quite a few fans of the F9 wallpaper despite its
> suckage.

They did suck and the Fedora wallpapers have been of widely varying
quality (never great) over the years. And yes one of the worst
backgrounds of all time was the "undersea tentacles" one. Which as
far as I know was not community designed. *BUT* that is not the point
I was trying to make. The point is that one of my take-aways from
doing the wallpapers study was that other distributions and operating
systems have a much clearer sense of who they are designing for. And
I think it shows in the consistency of the work and in the specific
choices that were made.

>> Switching gears slightly. When resources are limited, fragmentation
>> often results in inconsistency. Or, when the problem space is too
>> large or unbounded the best we can do is to define standards. For
>> desktop apps we have the GNOME Human Interface Guidelines. For icon
>> themes we have the Tango guidelines, and the upcoming Mango
>> guidelines. Widget themes are slightly different because the problem
>> is basically bounded - there are only so many widgets to theme.
>
> Artwork is a little different and harder to pin down than GUI design
> guidelines (which are also very difficult to pin down except on the very
> top, surface level which is all the GNOME HIG itself has actual clear
> guidelines for.) We have some basic guidelines that the artwork adhere to a
> theme that can be clearly linked back to the spirit and goals of Fedora. Its
> base color is typically a shade of blue that is the same or complementary to
> the official Fedora logo colors. We have specific guidelines about
> resolution, aspect ratio, elements (where the logo is and isn't allowed),
> and formats for every bit of artwork we put into the release. These
> requirements, of course, are just as surface-level as the guidelines for
> widget usage in the HIG.

Probably my fault for not being clear. My point was that consistency matters.

> Just as you can't follow a formula like the GNOME HIG and pop out a
> beautiful, usable interface, you can't follow a formula like the Fedora
> theme guidelines and pop out a beautiful theme. The magic inbetween that
> makes something good is design. I'm quite saddened by the fact that you
> don't seem to believe this team has or is capable of having that magic, but
> I suppose to relate it to coding as you did in your message, perhaps not
> everyone felt Linus had the magic or capability to develop the magic
> necessary to start a real, usable operating system.

Honestly, I can't see anywhere I suggested such a thing in my message.
Not sure if I'm part of "this team" that you are referring to.

> I suppose you could suggest we hire a professional Artist to sit in a room
> by themselves and design the entire theme all by themselves to get something
> beautiful, perfect, and befitting our high-quality desktop, but then you'd
> be in conflict designing artwork in a closed manner for a community
> operating system. It's not really fair to make comparisons to how software
> development and code works only when it is convenient so let's be fair and
> complete the analogy.

The conflict you suggest simply does not exist.

> The thing is, when one person designs things in a vaccuum, you only ever see
> the end product and you never see the work-in-progress so the end result I
> think always seems so impressive than if you had seen it develop in stages.
> Unfortunately with the open process we have here, it is quite easy to judge
> works before they have fully formed and thus adopt an unfair bias against a
> final work that otherwise may have seemed quite satisfactory.

While that may be possible, I doubt that it is a significant factor.
It may be true in cases where it was simply the superficial details
which were objectionable. However, it would not hold true in cases
where the disagreement was more fundamental than that. Again,
appropriateness for a particular audience would be one example of
this.

...
>> One thing that we need to stop right now is the "us" versus "them"
>> mentality.
>
> That would be great, I really look forward to this! It's a real shame. all
> the aggression that's happening on fedora-desktop-list concerning the
> artwork. The artwork list was left off of the cc as well, which makes me
> think the thread was started only to cause strife and not to help improve
> things (if it was meant constructively I don't understand leaving out the
> very folks involved in the decision it ranted about.) It's that kind of
> aggressive, adversarial behavior that really makes me question why I bother.
> (maybe from your POV it would be a good thing if I quit the art team, who
> knows) But I certainly don't see that type of behavior coming from the art
> team in the reverse direction, for sure.

I didn't write those things and I can't answer for what other people
write. Also I think it is obvious that there is some disagreement
about what it is we are building, who it is for, and how it should
look. It is only natural that the people that do most of the work to
build the desktop should feel pretty passionately about those things.
OK, now that we've gotten all that out and blamed each other for
playing "us" versus "them" - let's move on.

>> I've heard that there is a long and sorted history between
>> the Fedora art and desktop groups. Frankly, I don't know or care
>> about any of that. It is all in the past. We need to focus on
>> creating the right product for the right people and making it feel
>> beautiful. Let's do it.
>
> How do you propose we "do it" since it seems clear to me that you feel we
> are not doing it?

I think a lot of the responsibility is on the desktop team (and also
the upstream community) to communicate more effectively. We're going
to work to make some of our ideas and plans more available and
decision making more transparent to those who don't follow upstream
lists, source repository changes, and IRC channels. Together we
should engage in a conversation about what we are building and for
whom.

Thanks,
Jon

_______________________________________________
Fedora-art-list mailing list
Fedora-art-list@redhat.com
http://www.redhat.com/mailman/listinfo/fedora-art-list
 
Old 10-28-2008, 11:33 PM
Mairin Duffy
 
Default Artwork Quality (was Sound themes)

William Jon McCann wrote:

Hi,

I'm not sure that message-dissection is a particularly fruitful way to
respond to the general theme and tone of a message. But I'll respond
here because I find it somewhat better than having discussions via
blog posts.


Well, I am sorry that you feel I was having a discussion with you via my
blog (I was not.) It took you quite some time to reply to this thread
and to be honest I was surprised that you did since you failed to reply
to me the last time I tried to reach out to you about similar issues.


For reference, the original message was:
https://www.redhat.com/archives/fedora-art-list/2008-October/msg00246.html

On Thu, Oct 23, 2008 at 11:02 PM, Máirín Duffy <duffy@redhat.com> wrote:

William Jon McCann wrote:

It is not often fun to be told that your work is not good enough or
inappropriate.

It seems you've hijacked a thread about sound themes to indirectly allude
that the art team's work is not good enough or appropriate. If you do
believe this, it would be better to give direct feedback rather than beat
around the bush. Specific critiques about the Fedora 10 artwork, which I
think exceeds the F9 artwork by far, would be greatly appreciated. Also,
please consider that we have a number of non-native English speakers here
who might not necessarily pick up on the nuances of your message.


I was responding to Nicu's mail. I took the opportunity to try to
start a discussion that I think we need have have. A discussion about
our audience, product vision, and community expectations. I was not
talking about any artwork in particular.


This is the problem - not talking about anything in particular, making
very general and vague statements without any specifics.


I understand that there are a small number of very vocal desktop team
members who do not like the artwork very much. We have known this for 2
years now. I have never seen any specific feedback about how the artwork
is inappropriate nor any discussion about what audience they would like
it to be designed for from these individuals. They seem to be in the
minority, as evidenced by various news articles, feedback we've
received, events Fedora ambassadors have attended, and even Red Hat
customers I have visited. So, pointing out the obvious conflict here is
not really helpful since we know well that it exists.


If you'd like to point out specific ways in which you think the F10
artwork does not cater to your imagined audience, then *that* would very
likely be a useful, fruitful discussion. But just generally dismissing
all of the efforts of this team (by "this team" I mean the Fedora Art
team as we are on fedora-art-list) by saying they don't align with your
vision for the desktop, without saying what that vision is, and by
saying they don't align with your audience, without stating who you
think the audience is, is really not useful as I see it.



As you know I have given
direct feedback on artwork in the past and will continue to do so in
the future.


Really? Where? I saw your PDF but IIRC it just juxtaposes different
wallpapers, it does not call out specific critique points in the Fedora
wallpaper. Also, I have not seen any feedback from you on the F10
wallpaper. Can you tell me where it is while I still have a chance to
incorporate it? (Although it's quite late in the game now)



However, in this case, it was not my intention except for
a comment that the sound theme Nicu pointed out wasn't exactly
appropriate.


I'm confused because your message spanned a lot more than the sound theme.


...

You would be right to point out here that we don't all agree on what
our audience is and what our product should feel like.
That is indeed a serious problem.

How do you propose to fix it?


Well, as a first step, I was hoping to start a discussion about it.


Okay. Let's discuss these questions then rather than harping on the fact
that 'we may disagree on things and should discuss them':


- who do you think the audience for Fedora is / should be?

- what are the problems you see in the Fedora 10 wallpaper with that
audience in mind?


- what is your vision for the Fedora desktop? how can the art team help
realize that vision?



Another problem is how you define who the judges are. Do you try to
poll your audience? (requires you to clearly define the audience) Do
you trust your peers? (must define peers) Do you trust the
critics/experts?

While you have not come out and said directly to what you would like to
apply these questions to, I'm happy to be quite direct and state that we
have done all of the above on the art team. Over the past few releases we've
tried different things and learning from them. "Growing as human beings" you
could say, I suppose.


It is a tough problem. But it always goes back to
audience. Otherwise you may create something that is beautiful,
complete, and wrong.

Again, I can't help but feel a bit patronized.


Sorry to hear that - I wasn't addressing you or at anyone in
particular. The above is, however, one of the central points I was
trying to make. It is the reason why I think having a discussion
about our audience, product vision, and expectations is so important.
How can you evaluate whether what you are doing is right or wrong
without that. This is why there are so many heated debates about
these things. People are implicitly building different products for
different people.


I definitely have to agree that in designing something you need to have
an idea of who your audience is. For example, audience is something we
discussed extensively when designing the spins.fpo site but that site is
much more narrow in focus and scope than that of a desktop. So, when we
design the artwork for Fedora, we can look towards the more general
potential audience that the Fedora marketing team had determined quite
some time ago:


http://fedoraproject.org/wiki/Marketing/MarketingPlan#TARGET_AUDIENCE

As you can see, this is quite a large net, but in general desktop users
are quite a large net. As the primary target is "Free and open source
software enthusiasts, developers, and remixers", I think we are doing a
number of things correctly right now:


- all of the artwork we create is 100% free, when sourcing images we use
appropriately licensed images, and all the artwork we produce is
licensed openly;


- we use FOSS tools to produce the artwork that we create;

- we produce the artwork in an open, collaborative manner, and the
process from start to finish is well-documented and publicized such that
we can receive feedback on it starting from the very beginning of the
process.


- even if you are not an artist you can participate and have an affect
on the artwork in the first round of proposals with a theme idea.


These are things that I think 'free and open source enthusiasts,
developers, and remixers' appreciate. I might even dare to suggest that
even if a wallpaper is not absolutely perfect but it is produced
according to the guidelines above, these type of folks may prefer it to
something astoundingly beautiful but produced in a closed manner using
closed tools and a restrictive license.


So the art team has been focusing a lot on this open, collaborative
process and trying to tweak and improve it to go along, because again,
these points above are really important for our audience and the process
is what makes them possible. I even did a post-mortem style presentation
of how the Fedora 8 artwork process went at FOSS.in 2007, and in the
past two releases we've tried some of the ideas/suggestions that we came
up with to improve things as a result of that post-mortem:


http://foss.in/2007/register/speakers/talkdetailspub.php?talkid=355

I think as our process solidifies more and more, we can really start to
push the boundaries on the quality of the artwork. With each release
we've been getting better at the schedule, and with each release we've
gotten better at understanding the requirements for the artwork and what
kinds of things work and what kinds of things don't. With each release
we've also seen more and more contributors. For Fedora 10 Charlie and
Samuele joined us, for example, and they have done a lot of simply
amazing work. We're hoping to attract more talent like them in upcoming
releases by having a well-defined and open process as well.


But regarding our audience, as far as the audience has been defined for
Fedora I think we are on the right track, looking at the rationale above
and looking at the overwhelmingly positive feedback we've received from
the Fedora community. So I would be very curious to hear whom you think
is the target audience of Fedora and how you would change the artwork
priorities/focus and process to meet your perceived audience's needs.



I think that the desktop wallpapers we've used by default are a good
example of this:
http://blogs.gnome.org/mccann/2008/05/30/state-of-the-art-wallpapers/

Why not just say the Fedora 9 wallpapers sucked instead of going to all that
effort? I wouldn't argue with you on it. There were some real stinkers
before we had a community art process as well. Same with the bits of the
release in general, we've had some real stinkers with some broken bits
shipped out of the box. So artwork and code, we've never been perfect every
release. Even so, there are quite a few fans of the F9 wallpaper despite its
suckage.


They did suck and the Fedora wallpapers have been of widely varying
quality (never great) over the years. And yes one of the worst
backgrounds of all time was the "undersea tentacles" one. Which as
far as I know was not community designed.


That was actually designed by a Red Hat employee and a community member
working together. It is also one of the most popular Fedora wallpapers
of all time. Actually there are a few Red Hatters in the Westford office
with it set as their wallpaper right now. It's not my favorite, but
the fact is I've witnessed a lot of people using it still today and we
hear folks propose 'the next wallpaper should be like that one from
FC6!' at the beginning of each new artwork release process.



*BUT* that is not the point
I was trying to make. The point is that one of my take-aways from
doing the wallpapers study was that other distributions and operating
systems have a much clearer sense of who they are designing for. And
I think it shows in the consistency of the work and in the specific
choices that were made.


See, I didn't actually see any analysis in the study that you did, just
lots of screenshots and data about file paths and formats. I would be
very interested in seeing some analysis if you have a writeup somewhere,
though. I do see looking over it again that many of the distros had a
color or thematic theme to the default wallpapers they shipped (nature
or red + blue, etc). Right now, we ship the gnome-default wallpapers and
our own image. We could, I suppose, remove the gnome default wallpapers
and ship some wallpapers that match our palette/theme and then the
default wallpaper design. Is that a change you would propose?


You keep alluding to things, "in the specific choices that were made."
What choices do you think were made? "other distributions and operating
systems have a much clearer sense of who they are designing for" who
do you think x distro was designing for based on their wallpapers? What
things about the artwork signal to you that that was their intended
audience?


It may be blazingly clear to you, but not everyone will intrepet what
the raw data you put together in the same way. Calling out specific
details and providing some analysis of them I think would go a long way
in making your point rather than alluding that specific things exist
without actually stating what those specific things are.


Our focus right now is on the default wallpapers and other branded bits
(firstboot/anaconda/syslinux/various splashes/media and
sleeves/banners/etc) and we've never really done anything with the other
wallpapers that ship by default. We usually are so busy with the default
design that the non-default wallpapers become an afterthought since they
are explicitly scheduled or planned, we just take what upstream gives
us. For F11, I don't know if you think it's a good idea, we could try to
have a focus on the others too and cleaning up some of the cruft that is
in our wallpaper packages (there are some really horrible looking
wallpaper tiles in one of the packages that the rpm post then deletes,
for example.)


Do you see how I am bringing up specific points here? Do you see how
that might be a bit more conducive to a productive conversation?



Switching gears slightly. When resources are limited, fragmentation
often results in inconsistency. Or, when the problem space is too
large or unbounded the best we can do is to define standards. For
desktop apps we have the GNOME Human Interface Guidelines. For icon
themes we have the Tango guidelines, and the upcoming Mango
guidelines. Widget themes are slightly different because the problem
is basically bounded - there are only so many widgets to theme.

Artwork is a little different and harder to pin down than GUI design
guidelines (which are also very difficult to pin down except on the very
top, surface level which is all the GNOME HIG itself has actual clear
guidelines for.) We have some basic guidelines that the artwork adhere to a
theme that can be clearly linked back to the spirit and goals of Fedora. Its
base color is typically a shade of blue that is the same or complementary to
the official Fedora logo colors. We have specific guidelines about
resolution, aspect ratio, elements (where the logo is and isn't allowed),
and formats for every bit of artwork we put into the release. These
requirements, of course, are just as surface-level as the guidelines for
widget usage in the HIG.


Probably my fault for not being clear. My point was that consistency matters.


Okay, and guidelines are a means to achieve some consistency and we have
them for the artwork. Would love to hear some more thoughts on you how
you think we can bring some consistency to the artwork.



Just as you can't follow a formula like the GNOME HIG and pop out a
beautiful, usable interface, you can't follow a formula like the Fedora
theme guidelines and pop out a beautiful theme. The magic inbetween that
makes something good is design. I'm quite saddened by the fact that you
don't seem to believe this team has or is capable of having that magic, but
I suppose to relate it to coding as you did in your message, perhaps not
everyone felt Linus had the magic or capability to develop the magic
necessary to start a real, usable operating system.


Honestly, I can't see anywhere I suggested such a thing in my message.


I didn't say you did, I said you seemed to and that was based on the
overall tone of your message.



Not sure if I'm part of "this team" that you are referring to.


If you'd like to be a member of the art team we have an outline of the
steps to join here:


http://fedoraproject.org/wiki/Artwork#How_to_Join

Although of course you don't need to be a member of the team to have
discussions on this list.



I suppose you could suggest we hire a professional Artist to sit in a room
by themselves and design the entire theme all by themselves to get something
beautiful, perfect, and befitting our high-quality desktop, but then you'd
be in conflict designing artwork in a closed manner for a community
operating system. It's not really fair to make comparisons to how software
development and code works only when it is convenient so let's be fair and
complete the analogy.


The conflict you suggest simply does not exist.


No it does not anymore, thankfully.



The thing is, when one person designs things in a vaccuum, you only ever see
the end product and you never see the work-in-progress so the end result I
think always seems so impressive than if you had seen it develop in stages.
Unfortunately with the open process we have here, it is quite easy to judge
works before they have fully formed and thus adopt an unfair bias against a
final work that otherwise may have seemed quite satisfactory.


While that may be possible, I doubt that it is a significant factor.
It may be true in cases where it was simply the superficial details
which were objectionable. However, it would not hold true in cases
where the disagreement was more fundamental than that. Again,
appropriateness for a particular audience would be one example of
this.


Could you please explain what audience you feel we should be focusing on
and how specifically we are failing to meet their needs?


...

One thing that we need to stop right now is the "us" versus "them"
mentality.

That would be great, I really look forward to this! It's a real shame. all
the aggression that's happening on fedora-desktop-list concerning the
artwork. The artwork list was left off of the cc as well, which makes me
think the thread was started only to cause strife and not to help improve
things (if it was meant constructively I don't understand leaving out the
very folks involved in the decision it ranted about.) It's that kind of
aggressive, adversarial behavior that really makes me question why I bother.
(maybe from your POV it would be a good thing if I quit the art team, who
knows) But I certainly don't see that type of behavior coming from the art
team in the reverse direction, for sure.


I didn't write those things and I can't answer for what other people
write.


I understand that completely, but you also cannot say that the conflict
"is all in the past" when it is happening right now. You cannot suggest
to us, the art team, that we should lay down our arms and sing
kum-ba-yah around a campfire when we are being attacked and we are not
the attackers.


I would like nothing more than to sing kum-ba-yah around a campfire and
churn out some awesome artwork that everyone loves and have a clear
vision for the desktop and our audience that the artwork meets and not
be deathly afraid any time I attempt to subscribe to fedora-desktop-list
again and stay on it for more than three days at a time and not be
constantly demotivated by and frightened of the rage I see directed
towards this team and its efforts! Some days it feels like I am more
likely to get a pink pony with wings, though. I also personally feel
helpless towards making things better since I try to be open and to
reach out and are either ignored or see this team derided indirectly.
If there is anything I or this team can do to fix this let's talk about it.



Also I think it is obvious that there is some disagreement
about what it is we are building, who it is for, and how it should
look. It is only natural that the people that do most of the work to
build the desktop should feel pretty passionately about those things.


Well, we've been here, openly developing our artwork and publicizing our
process. We would have loved to hear from you all along since you can
bring such passion to the table, and it's been quite some time but I
suppose better late than never, right?



OK, now that we've gotten all that out and blamed each other for
playing "us" versus "them" - let's move on.


As long as the scary emails stop (apologies would also be nice but I
won't push it), I'd be *so* glad to agree to that. But please, oh please
make them stop. Understand that for us on the art team, it's hard to
have one arm extended out to you reaching out an olive branch and the
other arm of the same creature brandishing a chainsaw and waving it in
your face at the same time.



I've heard that there is a long and sorted history between
the Fedora art and desktop groups. Frankly, I don't know or care
about any of that. It is all in the past. We need to focus on
creating the right product for the right people and making it feel
beautiful. Let's do it.

How do you propose we "do it" since it seems clear to me that you feel we
are not doing it?


I think a lot of the responsibility is on the desktop team (and also
the upstream community) to communicate more effectively.


What do you mean by upstream? You mean the Fedora Artwork team is the
upstream for the Fedora-branded artwork, right?


I think the GNOME art team upstream, at least, accepts and understands
that individual distros will impose their own branding on their
desktops, and I don't think there is any issue with that. (Andreas, I
won't put any words in your mouth but I remember we'd discussed this at
the GNOME usability summit not long ago.)



We're going
to work to make some of our ideas and plans more available and
decision making more transparent to those who don't follow upstream
lists, source repository changes, and IRC channels.


By "we" I assume you mean the Red Hat desktop team. That would be great.
Although I am still quite confused as to what you're talking about when,
you seem to shift from talking about Fedora-specific artwork, to general
artwork, to the entire desktop experience for Fedora, to the entire
desktop experience for (I am assuming since you keep saying upstream)
GNOME... I mean, these four things are all very different things. So
let's make sure we're taking about the same thing here and let's pick
one and stick with it as a focus rather than weave in and out.



Together we
should engage in a conversation about what we are building and for
whom.


Okay, can we do that already rather than talking about having a
conversation?


~m

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Old 10-29-2008, 02:29 AM
Matthias Clasen
 
Default Artwork Quality (was Sound themes)

On Tue, 2008-10-28 at 20:33 -0400, Mairin Duffy wrote:

> This is the problem - not talking about anything in particular, making
> very general and vague statements without any specifics.

Well, the quality of artwork to a large extent consists of the general
feeling that it gives the users. Which is a somewhat vague and
unspecific thing, and varies from person to person. It is next to
impossible to identify the one or two specific things that are wrong
to cause the impression. I'll try anyway: the default Fedora backgrounds
are stuck in an 'abstract, blue' box for a long time now. Jon's timeline
(that you dismissed as 'just screenshots') shows this very nicely.

> I understand that there are a small number of very vocal desktop team
> members who do not like the artwork very much. We have known this for 2
> years now. I have never seen any specific feedback about how the artwork
> is inappropriate nor any discussion about what audience they would like
> it to be designed for from these individuals. They seem to be in the
> minority,

This I can just not let stand. Mairin. The old us vs. them game again.
While some desktop team members may be more vocal and harsh in their
critique than others (and, as you pointed out yourself, not native
speakers, this applies in both directions), I can assure you that the
dissatisfaction with some of the Fedora art is not limited to them.

> Okay. Let's discuss these questions then rather than harping on the fact
> that 'we may disagree on things and should discuss them':
>
> - who do you think the audience for Fedora is / should be?
>
> - what are the problems you see in the Fedora 10 wallpaper with that
> audience in mind?

Here I guess we come to the core of the problem. To cite the marketing
material you refer to further down:

PRIMARY TARGET
* Free and open source software enthusiasts, developers, and
remixers.

I haven't polled the entire team about it, but I can pretty much
guarantee you that this description is _not_ what we see as the target
audience for the Fedora Desktop.

SECONDARY TARGET (AS NEEDED)
* General desktop users

Comes probably much closer to what most Desktop team members have in
mind for their audience (of course, it is too vague to be very useful).

Going back to the second question, and looking at the F10 wallpaper:
A blue sun ? Who is that supposed to appeal to, apart from the SciFi
audience ? I admit that there is probably a larger overlap between 'open
source enthusiasts' and SciFi fans than between 'general desktop users'
and SciFi fans...

> Our focus right now is on the default wallpapers and other branded bits
> (firstboot/anaconda/syslinux/various splashes/media and
> sleeves/banners/etc) and we've never really done anything with the other
> wallpapers that ship by default. We usually are so busy with the default
> design that the non-default wallpapers become an afterthought since they
> are explicitly scheduled or planned, we just take what upstream gives
> us. For F11, I don't know if you think it's a good idea, we could try to
> have a focus on the others too and cleaning up some of the cruft that is
> in our wallpaper packages (there are some really horrible looking
> wallpaper tiles in one of the packages that the rpm post then deletes,
> for example.)

Indeed, the focus on the default background to the exclusion of anything
else is very detrimental to the consistency of the background set we
ship. I've mentioned this repeatedly in the past. Again, looking at
Jon's document, it becomes very clear. We are shipping a bunch of
backgrounds basically unchanged since F1. We are shipping a slowly
changing set of upstream backgrounds. And we are shipping the default
background, which is always abstract and blue.

I look forward to continue this discussion with you, but please leave
out the talk about chainsaws in the future. It makes me feel uneasy.


Matthias


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Old 10-29-2008, 03:13 AM
Mairin Duffy
 
Default Artwork Quality (was Sound themes)

Matthias Clasen wrote:

On Tue, 2008-10-28 at 20:33 -0400, Mairin Duffy wrote:

This is the problem - not talking about anything in particular, making
very general and vague statements without any specifics.


Well, the quality of artwork to a large extent consists of the general
feeling that it gives the users. Which is a somewhat vague and
unspecific thing, and varies from person to person. It is next to
impossible to identify the one or two specific things that are wrong
to cause the impression. I'll try anyway: the default Fedora backgrounds

are stuck in an 'abstract, blue' box for a long time now. Jon's timeline
(that you dismissed as 'just screenshots') shows this very nicely.


Okay. I remember very specifically that after F7 we were asked to focus
more on abstract backgrounds. For example:


https://www.redhat.com/archives/fedora-art-list/2007-June/msg00002.html

"something much less branded and image-based"

We have kept this up for a while so perhaps it is time to try to go back
to the image-based artwork.


With Fedora 8 particularly I remember we had some purple in the artwork
and we received a lot of negative feedback on it (not from Jef, of
course) because it wasn't blue so we haven't ventured there again but it
may be worth another shot.


I was not trying to dismiss Jon's timeline as unuseful, just that it
doesn't really provide any analysis, just an overview. There is a lot
that could be concluded from it.


I understand that there are a small number of very vocal desktop team
members who do not like the artwork very much. We have known this for 2
years now. I have never seen any specific feedback about how the artwork
is inappropriate nor any discussion about what audience they would like
it to be designed for from these individuals. They seem to be in the
minority,


This I can just not let stand. Mairin. The old us vs. them game again.
While some desktop team members may be more vocal and harsh in their

critique than others (and, as you pointed out yourself, not native
speakers, this applies in both directions), I can assure you that the
dissatisfaction with some of the Fedora art is not limited to them.


I can understand an occasional slip up, believe me, but not a habit of
being so extremely abrasive.


Okay. Let's discuss these questions then rather than harping on the fact
that 'we may disagree on things and should discuss them':


- who do you think the audience for Fedora is / should be?

- what are the problems you see in the Fedora 10 wallpaper with that
audience in mind?


Here I guess we come to the core of the problem. To cite the marketing
material you refer to further down:

PRIMARY TARGET
* Free and open source software enthusiasts, developers, and

remixers.

I haven't polled the entire team about it, but I can pretty much
guarantee you that this description is _not_ what we see as the target
audience for the Fedora Desktop.


Okay, so we may need to bring Fedora marketing into the discussion as to
who Fedora's target audiences are since it seems the marketing team is
marketing to the wrong audience, at least as far as the desktop spin is
concerned? Perhaps marketing should develop different target
audiences/strategy depending on the part of Fedora being marketed since
maybe the audiences are different depending on the particular spin or
other part of Fedora involved.


SECONDARY TARGET (AS NEEDED)
* General desktop users


Comes probably much closer to what most Desktop team members have in
mind for their audience (of course, it is too vague to be very useful).


The vagueness is the problem.


Going back to the second question, and looking at the F10 wallpaper:
A blue sun ? Who is that supposed to appeal to, apart from the SciFi

audience ? I admit that there is probably a larger overlap between 'open
source enthusiasts' and SciFi fans than between 'general desktop users'
and SciFi fans...


Honestly? How about a big abstract orange bird? Or green swirls? Or a
field with flowers? Or an aurora in space?


Of course if you pose it in that way it sounds ridiculous. A lot of
highly-ranked wallpapers on deviantart though, for example, are
space-themed. When the concept was proposed in round 1, I don't remember
there being any complaints about it; there was a lot of enthusiasm about
Samuele's mockups.


Our focus right now is on the default wallpapers and other branded bits
(firstboot/anaconda/syslinux/various splashes/media and
sleeves/banners/etc) and we've never really done anything with the other
wallpapers that ship by default. We usually are so busy with the default
design that the non-default wallpapers become an afterthought since they
are explicitly scheduled or planned, we just take what upstream gives
us. For F11, I don't know if you think it's a good idea, we could try to
have a focus on the others too and cleaning up some of the cruft that is
in our wallpaper packages (there are some really horrible looking
wallpaper tiles in one of the packages that the rpm post then deletes,
for example.)


Indeed, the focus on the default background to the exclusion of anything
else is very detrimental to the consistency of the background set we
ship. I've mentioned this repeatedly in the past.


I honestly don't remember your bringing that up so I apologize. I also
honestly did not think the artwork team *could* do that? There is always
the mantra of upstream, upstream, so I had thought the default wallpaper
should be Fedora, but the rest should be GNOME and I do not remember any
proposals to the contrary to be honest. It's I guess the way it has been
for a long time and it may be a good idea to change.


Do you think we should have our own *set* of Fedora wallpapers and not
ship the GNOME defaults by default? Or should we be working with the
GNOME art team upstream to change those defaults? (But is that
appropriate, to be influencing upstream's default to be shipping
wallpapers specifically chosen to 'go' with Fedora's brand?)



Again, looking at
Jon's document, it becomes very clear. We are shipping a bunch of
backgrounds basically unchanged since F1. We are shipping a slowly
changing set of upstream backgrounds. And we are shipping the default
background, which is always abstract and blue.

I look forward to continue this discussion with you, but please leave
out the talk about chainsaws in the future. It makes me feel uneasy.


This entire topic makes me feel uneasy. Hopefully this can be turned around.

~m

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Old 10-29-2008, 06:37 AM
Nicu Buculei
 
Default Artwork Quality (was Sound themes)

Mairin Duffy wrote:

Matthias Clasen wrote:

Well, the quality of artwork to a large extent consists of the general
feeling that it gives the users. Which is a somewhat vague and
unspecific thing, and varies from person to person. It is next to
impossible to identify the one or two specific things that are wrong
to cause the impression. I'll try anyway: the default Fedora backgrounds

are stuck in an 'abstract, blue' box for a long time now. Jon's timeline
(that you dismissed as 'just screenshots') shows this very nicely.


Okay. I remember very specifically that after F7 we were asked to focus
more on abstract backgrounds. For example:


https://www.redhat.com/archives/fedora-art-list/2007-June/msg00002.html

"something much less branded and image-based"

We have kept this up for a while so perhaps it is time to try to go back
to the image-based artwork.


I am one of those strongly believing our default artwork should be blue,
it is part of our identity. I want a desktop that is easy to be
recognized as "Fedora" and we can do this either by sticking to our
"signature" color as default or by putting a huge "infinity bubble" in
the middle of the screen... with the later option not being feasible.



I haven't polled the entire team about it, but I can pretty much
guarantee you that this description is _not_ what we see as the target
audience for the Fedora Desktop.


Okay, so we may need to bring Fedora marketing into the discussion as to
who Fedora's target audiences are since it seems the marketing team is
marketing to the wrong audience, at least as far as the desktop spin is
concerned? Perhaps marketing should develop different target
audiences/strategy depending on the part of Fedora being marketed since
maybe the audiences are different depending on the particular spin or
other part of Fedora involved.


I am not sure I am reading this right, but it may be the intention for a
"Desktop" spin with a different target audience than the rest of the distro.


Do you think we should have our own *set* of Fedora wallpapers and not
ship the GNOME defaults by default? Or should we be working with the
GNOME art team upstream to change those defaults? (But is that
appropriate, to be influencing upstream's default to be shipping
wallpapers specifically chosen to 'go' with Fedora's brand?)


Then good thing we started a "Wallpaper Extras" collection in the wiki,
hopefully we will be able to select a few good ones from there. Maybe we
should advertise the project more to get more and hopefully better
contributions.


--
nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com
Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/
Open Clip Art Library: http://www.openclipart.org
my Fedora stuff: http://fedora.nicubunu.ro

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Old 10-29-2008, 07:19 AM
"Jonathan Roberts"
 
Default Artwork Quality (was Sound themes)

> PRIMARY TARGET
> * Free and open source software enthusiasts, developers, and
> remixers.
>
> I haven't polled the entire team about it, but I can pretty much
> guarantee you that this description is _not_ what we see as the target
> audience for the Fedora Desktop.

Matthias,

I guess the best I can do is invite you to come and discuss this issue
with us on the marketing list. The reason, I think, we decided to go
with this as our primary audience, is that the pace of development in
Fedora, the amount of breakage, and our inability to ship restricted
software by default means that in reality, we're not going to be a
distribution for your average desktop user.

While they might make a suitable secondary audience, from the point of
view of promoting the great desktop development work you do, they're
not necessarily the people who are most likely to actually be using
the desktop in Fedora (though they may well use Fedora technologies in
other distributions - and we want them to know this!)

If you disagree, please come and talk with us!

Of course, this does not necessarily mean that we can't design artwork
for that audience, but I trust in the hands of the art team ...

Jon

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Old 10-29-2008, 07:59 AM
Nicu Buculei
 
Default Artwork Quality (was Sound themes)

William Jon McCann wrote:


I'm not sure that message-dissection is a particularly fruitful way to
respond to the general theme and tone of a message. But I'll respond
here because I find it somewhat better than having discussions via
blog posts.


Speaking of blog posts, Jon, I noticed that your blog is aggregated only
on Planet Gnome, not also on Planet Fedora, so a good part of our
[Fedora] community miss some interesting posts regarding the desktop
(like the recent one about "Presentity", but also the old one about
wallpapers, covered in this thread).
I think you may want fo be hard also by the Fedora users:
https://fedoraproject.org/wiki/Planet/Join


--
nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com
Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/
Open Clip Art Library: http://www.openclipart.org
my Fedora stuff: http://fedora.nicubunu.ro

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