dm: update max_io_len to support a split_io that is not a power of 2
On Mon, Apr 30 2012 at 2:36pm -0400,
Alasdair G Kergon <email@example.com> wrote:
> On Mon, Apr 30, 2012 at 01:24:00PM -0400, Mike Snitzer wrote:
> > On Mon, Apr 30 2012 at 12:10pm -0400,
> > Alasdair G Kergon <firstname.lastname@example.org> wrote:
> > > On Sat, Apr 28, 2012 at 12:44:28AM -0400, Mike Snitzer wrote:
> > > > Required to support a target's use of a non power of 2 blocksize.
> > > For which targets?
> > striped and thin-pool for starters.
> > > (merge_bvec supported?)
> > Yes.
> But there's overlap between merge_bvec and split_io.
> - Why does stripe_merge() have:
> if (!q->merge_bvec_fn)
> return max_size;
> when it's already done the division?
> - Couldn't that be changed to avoid split_io causing a split?
> (Except, as ever, across a table reload, which prevents us
> removing it completely.)
> > I cannot see why we'd need a split_io that is larger than 32 bits -- a
> > 32bit split_io can support up to 2TB (2**32 * 512b sectors). Even
> > on a LBD (raid) the stripe size (split_io) will not be so large.
> But is that enforced in the raid code or not?
No idea, need Jon to weigh in here. I'm hopeful we can impose 32bit
within dm-raid and coordinate with Neil on getting the appropriate MD
code (chunk_sectors) to reflect the reality that 32 bit is adequate.
> > But what I think what you're driving at is:
> (I'm not convinced the proposed patch has been tested on 32-bit+LBD,
> attempting to divide by a 64-bit number etc.)
Right, it wasn't tested on 32bit. It'll fail to build due to split_io
> > is there a benefit/reason to
> > maintain the old code for some target that won't ever use non power of 2
> > split_io (e.g. dm-raid at the moment)? I see no point for the duality
> > in the code but I'm open to the idea if you have a specific reason in
> > mind -- are you concerned about perf on more obscure/older hardware?
> EITHER the 32 bit split_io *must* be enforced (after we've convinced
> ourselves 64 bits will never be required);
> OR we keep it 64-bit and add some compat code.
Yeap, I'm hopeful we can go with the former.
Jon, what do you think?
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