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-   -   Bug#651789: ITP: pentobi -- A clone of Blokus, a strategy board game based on the concept of polyominoes. (http://www.linux-archive.org/debian-development/609222-bug-651789-itp-pentobi-clone-blokus-strategy-board-game-based-concept-polyominoes.html)

Dean Evans 12-12-2011 05:53 AM

Bug#651789: ITP: pentobi -- A clone of Blokus, a strategy board game based on the concept of polyominoes.
 
Package: wnpp
Severity: wishlist
Owner: Dean Evans <dean@codemonkies.net>
X-Debbugs-CC: debian-devel@lists.debian.org

Package name : pentobi
Version : 0.3
Upstream Author : Markus Enzenberger <enz@users.sourceforge.net>
URL : http://pentobi.sourceforge.net/
License : GPL3
Programming Lang: C++
Description : Pentobi is a clone of Blokus, a strategy board game
based on the concept of polyominoes.

Pentobi features 5 game versions; Classic, Classic Two-Playr, Duo,
Trigon and Trigon Two-Player.
Multiple levels of computer opponent difficulty.
Game board save files in Smart Game Format including comments and move
variations.


Classic Gameplay: [1]

The game is played on a square board divided into 20 rows and 20
columns, for a total of 400 squares. There are a total of 84 game
tiles, organized into 21 shapes in each of four colors: blue, yellow,
red, and green. The 21 shapes are based on free polyominoes, from one
to five squares (one monomino, one domino, two trominoes/triominoes,
five tetrominoes, and 12 pentominoes).

The standard rules of play for all variations of the game are as
follows:

Order of play is based on color, with blue going first, followed by
yellow, red, and green. The first piece played of each color is placed
in one of the board's four corners. Each new piece played must be
placed so that it touches at least one piece of the same color, with
only corner-to-corner contact allowed - edges cannot touch. However,
edge-to-edge contact is allowed when two pieces of different color are
involved. When a player cannot place a piece, he or she passes, and
play continues as normal. The game ends when no one can place a piece.

When a game ends, the score is based on the number of squares in each
player's unplayed pieces; a player loses one point for each square
(e.g. a tetromino is worth -4 points). If a player played all of his or
her pieces, he or she gets a bonus score of +20 points if the last
piece played was a monomino, +15 points otherwise.

[1] http://en.wikipedia.org/wiki/Blokus



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