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Old 05-06-2010, 09:53 AM
Michael Ziegler
 
Default Bug#580489: ITP: maptransfer -- upload/download maps to/from a VALVe game server

Package: wnpp
Severity: wishlist
Owner: Michael Ziegler <diese-addy@funzt-halt.net>
Owner: Michael Ziegler <diese-addy@funzt-halt.net>


* Package name : maptransfer
Version : 0.3
Upstream Author : Michael Ziegler <diese-addy@funzt-halt.net>
* URL : http://bitbucket.org/Svedrin/maptransfer/wiki/Home
* License : MIT
Programming Lang: Python
Description : upload/download maps to/from a VALVe game server

Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:

* Finds the paths on the disk where Steam is installed and where games are
located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
* BZips the Map before upload, and only uploads the BZ2ed file. That way,
maps are automatically prepared for fast download, while saving (mega)bytes
for the client to upload.
* Uploads .nav/.txt/.res files, if any.
* Hardlinks files on the server side, if more than one gameserver path is
specified in the config; that way a single map is uploaded to multiple
servers at once (and only takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
* Highlights the maps you or the server don't have, so you easily see what's
missing on either side.

Aside from the core functionality, it offers a few niceties as well:

* Client allows for simultaneous downloads and uploads.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.



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