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-   -   [tur-users] [Fwd: [Warning] Don't build openGL apps against fglrx-utils' libGL.so] (http://www.linux-archive.org/archlinux-user-repository/2023-tur-users-fwd-warning-dont-build-opengl-apps-against-fglrx-utils-libgl-so.html)

Thomas Bächler 11-21-2007 11:01 AM

[tur-users] [Fwd: [Warning] Don't build openGL apps against fglrx-utils' libGL.so]
 
I posted this message to arch-dev-public, but I think it is relevant for
you guys too, thus I am forwarding it here:

-------- Original-Nachricht --------
Betreff: [arch-dev-public] [Warning] Don't build openGL apps against
fglrx-utils' libGL.so
Datum: Wed, 21 Nov 2007 11:39:05 +0100
Von: Thomas Bächler <thomas@archlinux.org>
Antwort an: Public mailing list for ArchLinux development
<arch-dev-public@archlinux.org>
An: Public mailing list for ArchLinux development
<arch-dev-public@archlinux.org>

tpowa and I found this when we were trying to fix a wine bug: When libgl
or nvidia-utils are installed, applications are linked against "libGL.so.1":

$ readelf -d /usr/lib/libGL.so|grep SONAME
0x000000000000000e (SONAME) Library soname: [libGL.so.1]

However, if you try this command with fglrx-utils, it will return
'libGL.so.1.2' as SONAME. The binaries this produces are compatible with
libgl and fglrx-utils, but not with nvidia-utils, as the file
'libGL.so.1.2' does not exist there (while libGL.so.1 does).

Thus, to ensure compatibility with nvidia users, only build OpenGL
applications in environments where libgl or nvidia-utils is installed.



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