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Old 12-05-2011, 05:18 PM
Divan Santana
 
Default bots no longer work in openarena

Hi All,

I noticed that bots are no longer working in openarena since the last few
months. It used to work about 6 months ago and I think the openarena packages
haven't been updated, so perhaps it's a problem with the dependencies or some
other packages that have been upgraded.

Any one have an idea how to work around this? Moreover how to fix the openarena
packages so it works again for everyone? Lastly should one file a bug on
bugs.archlinux.org for a package that is found in the community repo?

Output from an attempt to start a game with a bot:
---
$ openarena
ioq3+oa 1.35 linux-x86_64 Aug 10 2010
----- FS_Startup -----
Current search path:
/home/divan/.openarena/baseoa
/usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/share/openarena/baseoa/pak0.pk3 (1042 files)
/usr/share/openarena/baseoa

----------------------
4722 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768
1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960
1400x1050 1600x1200 1280x1024'
GL_RENDERER: Gallium 0.4 on AMD RV635
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RV635
GL_VERSION: 2.1 Mesa 7.11.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "libopenal.so.0"...
Failed to load library: "libopenal.so.0".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
16 samplebits
1 submission_chunk
22050 speed
0x4115ad0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1550 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 10042, hsize 1021, zero 2, min 0, max 30
VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
compilation took 1.294864 seconds
ui loaded in 1450816 bytes on the hunk
51 arenas parsed
1 arenas ignored to make count divisible by 4
24 bots parsed
^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
'menuback_blueish', substituting GL_ONE
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.77.6
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: Address family not supported by protocol
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Scanning for servers on the local network...
------ Server Initialization ------
Server: slimefac
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RV635
GL_VERSION: 2.1 Mesa 7.11.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
/home/divan/.openarena/baseoa
/usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/share/openarena/baseoa/pak0.pk3 (1042 files)
/usr/share/openarena/baseoa

----------------------
9444 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1564 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 23318, hsize 1021, zero 0, min 4, max 48
VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 -
0x7f3100ef88d0)
compilation took 2.708817 seconds
qagame loaded in 3000544 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Jan 3 2010
^3!readconfig: ^7could not open admin config file admin.dat
Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
0 teams with 0 entities
17 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
^1Error: file match.c, line 24: file matchh" not found
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/slimefac.aas
loaded maps/slimefac.aas
item_eaalth in solid at (608.0 -566.0 184.0)
item_eaalth in solid at (480.0 -566.0 184.0)
item_eaalth in solid at (800.0 -6.0 -40.0)
item_eaalth not reachable for bots at (800.0 -6.0 -40.0)
item_armor_shard not reachable for bots at (408.0 46.0 -140.0)
item_armor_shard in solid at (288.0 46.0 -40.0)
item_armor_shard not reachable for bots at (288.0 46.0 -40.0)
item_armor_shard not reachable for bots at (352.0 46.0 -140.0)
ammo_blllets in solid at (384.0 -888.0 432.0)
ammo_lightning not reachable for bots at (1064.0 600.0 -28.0)
found 38 level items
-------------------------------------
24 bots parsed
51 arenas parsed
AAS initialized.
-----------------------------------
^1Error: file bots/default_c.c, line 24: file charsh" not found
^3Warning: couldn't find skill 1 in bots/default_c.c
^1Error: file bots/default_c.c, line 24: file charsh" not found
^1Error: file bots/default_c.c, line 24: file charsh" not found
^1Error: file bots/default_c.c, line 24: file charsh" not found
^3Warning: couldn't load any skill from bots/default_c.c
^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
^3Warning: couldn't find skill 1 in bots/skelebot_c.c
^1Error: file bots/default_c.c, line 24: file charsh" not found
^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
^1Error: file bots/default_c.c, line 24: file charsh" not found
^3Warning: couldn't load any skill from bots/skelebot_c.c
^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RV635
GL_VERSION: 2.1 Mesa 7.11.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1550 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 10042, hsize 1021, zero 2, min 0, max 30
VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
compilation took 1.228075 seconds
ui loaded in 1450816 bytes on the hunk
51 arenas parsed
1 arenas ignored to make count divisible by 4
24 bots parsed
^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
'menuback_blueish', substituting GL_ONE
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1227 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 10889, hsize 1021, zero 1, min 0, max 29
VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 -
0x7f310081a325)
compilation took 1.546457 seconds
cgame loaded in 4725504 bytes on the hunk
^3WARNING: could not find sound/items/invul_activate.wav - using default
^3WARNING: could not find sound/items/invul_impact_01.wav - using default
^3WARNING: could not find sound/items/invul_impact_02.wav - using default
^3WARNING: could not find sound/items/invul_impact_03.wav - using default
^3WARNING: could not find sound/items/invul_juiced.wav - using default
^3WARNING: could not find sound/items/cl_ammoregen.wav - using default
^3WARNING: could not find sound/misc/windfly.wav - using default
^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default
^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default
^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default
^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default
^3WARNING: could not find sound/misc/yousuck.wav - using default
stitched 0 LoD cracks
...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares
WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm
Unknown extension for music/sonic6
^3WARNING: couldn't open music file music/sonic6
CL_InitCGame: 4.36 seconds
4 msec to draw all images
Com_TouchMemory: 0 msec
swish^7 entered the game
]/quit
----- Server Shutdown (Server quit) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
---

--
Divan Santana
 
Old 12-05-2011, 05:28 PM
Laurent Carlier
 
Default bots no longer work in openarena

> Hi All,
>
> I noticed that bots are no longer working in openarena since the last few
> months. It used to work about 6 months ago and I think the openarena packages
> haven't been updated, so perhaps it's a problem with the dependencies or some
> other packages that have been upgraded.
>
> Any one have an idea how to work around this? Moreover how to fix the openarena
> packages so it works again for everyone? Lastly should one file a bug on
> bugs.archlinux.org for a package that is found in the community repo?
>
> Output from an attempt to start a game with a bot:
> ---
> $ openarena
> ioq3+oa 1.35 linux-x86_64 Aug 10 2010
> ----- FS_Startup -----
> Current search path:
> /home/divan/.openarena/baseoa
> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> /usr/share/openarena/baseoa
>
> ----------------------
> 4722 files in pk3 files
> execing default.cfg
> execing q3config.cfg
> couldn't exec autoexec.cfg
> Hunk_Clear: reset the hunk ok
> ----- Client Initialization -----
> ----- Initializing Renderer ----
> -------------------------------
> QKEY found.
> ----- Client Initialization Complete -----
> ----- R_Init -----
> SDL using driver "x11"
> Initializing OpenGL display
> Estimated display aspect: 1.600
> ...setting mode 4: 800 600
> Using 8/8/8 Color bits, 24 depth, 0 stencil display.
> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768
> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960
> 1400x1050 1600x1200 1280x1024'
> GL_RENDERER: Gallium 0.4 on AMD RV635
> Initializing OpenGL extensions
> ...GL_EXT_texture_compression_s3tc not found
> ...GL_S3_s3tc not found
> ...using GL_EXT_texture_env_add
> ...using GL_ARB_multitexture
> ...using GL_EXT_compiled_vertex_array
> ...ignoring GL_EXT_texture_filter_anisotropic
>
> GL_VENDOR: X.Org
> GL_RENDERER: Gallium 0.4 on AMD RV635
> GL_VERSION: 2.1 Mesa 7.11.2
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
>
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> ------ Initializing Sound ------
> Loading "libopenal.so.0"...
> Failed to load library: "libopenal.so.0".
> SDL_Init( SDL_INIT_AUDIO )... OK
> SDL audio driver is "pulse".
> SDL_AudioSpec:
> Format: AUDIO_S16LSB
> Freq: 22050
> Samples: 256
> Channels: 2
> Starting SDL audio callback...
> SDL audio initialized.
> ----- Sound Info -----
> 1 stereo
> 8192 samples
> 16 samplebits
> 1 submission_chunk
> 22050 speed
> 0x4115ad0 dma buffer
> No background file.
> ----------------------
> Sound initialization successful.
> --------------------------------
> Sound memory manager started
> Loading vm file vm/ui.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1550 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10042, hsize 1021, zero 2, min 0, max 30
> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
> compilation took 1.294864 seconds
> ui loaded in 1450816 bytes on the hunk
> 51 arenas parsed
> 1 arenas ignored to make count divisible by 4
> 24 bots parsed
> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
> 'menuback_blueish', substituting GL_ONE
> --- Common Initialization Complete ---
> IP: 127.0.0.1
> IP: 192.168.77.6
> Opening IP6 socket: [::]:27960
> WARNING: NET_IP6Socket: socket: Address family not supported by protocol
> WARNING: Couldn't bind to a v6 ip address.
> Opening IP socket: 0.0.0.0:27960
> Scanning for servers on the local network...
> ------ Server Initialization ------
> Server: slimefac
> RE_Shutdown( 0 )
> Hunk_Clear: reset the hunk ok
> ----- R_Init -----
>
> GL_VENDOR: X.Org
> GL_RENDERER: Gallium 0.4 on AMD RV635
> GL_VERSION: 2.1 Mesa 7.11.2
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
>
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> ----- FS_Startup -----
> Current search path:
> /home/divan/.openarena/baseoa
> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> /usr/share/openarena/baseoa
>
> ----------------------
> 9444 files in pk3 files
> Loading vm file vm/qagame.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1564 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 23318, hsize 1021, zero 0, min 4, max 48
> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 -
> 0x7f3100ef88d0)
> compilation took 2.708817 seconds
> qagame loaded in 3000544 bytes on the hunk
> ------- Game Initialization -------
> gamename: baseoa
> gamedate: Jan 3 2010
> ^3!readconfig: ^7could not open admin config file admin.dat
> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
> 0 teams with 0 entities
> 17 items registered
> -----------------------------------
> ------- BotLib Initialization -------
> loaded weapons.c
> loaded items.c
> loaded syn.c
> loaded rnd.c
> ^1Error: file match.c, line 24: file matchh" not found
> loaded match.c
> loaded rchat.c
> ------------ Map Loading ------------
> trying to load maps/slimefac.aas
> loaded maps/slimefac.aas
> item_eaalth in solid at (608.0 -566.0 184.0)
> item_eaalth in solid at (480.0 -566.0 184.0)
> item_eaalth in solid at (800.0 -6.0 -40.0)
> item_eaalth not reachable for bots at (800.0 -6.0 -40.0)
> item_armor_shard not reachable for bots at (408.0 46.0 -140.0)
> item_armor_shard in solid at (288.0 46.0 -40.0)
> item_armor_shard not reachable for bots at (288.0 46.0 -40.0)
> item_armor_shard not reachable for bots at (352.0 46.0 -140.0)
> ammo_blllets in solid at (384.0 -888.0 432.0)
> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0)
> found 38 level items
> -------------------------------------
> 24 bots parsed
> 51 arenas parsed
> AAS initialized.
> -----------------------------------
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't find skill 1 in bots/default_c.c
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't load any skill from bots/default_c.c
> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't load any skill from bots/skelebot_c.c
> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c
> RE_Shutdown( 0 )
> ----- R_Init -----
>
> GL_VENDOR: X.Org
> GL_RENDERER: Gallium 0.4 on AMD RV635
> GL_VERSION: 2.1 Mesa 7.11.2
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
>
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> Loading vm file vm/ui.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1550 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10042, hsize 1021, zero 2, min 0, max 30
> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
> compilation took 1.228075 seconds
> ui loaded in 1450816 bytes on the hunk
> 51 arenas parsed
> 1 arenas ignored to make count divisible by 4
> 24 bots parsed
> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader
> 'menuback_blueish', substituting GL_ONE
> Loading vm file vm/cgame.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1227 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10889, hsize 1021, zero 1, min 0, max 29
> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 -
> 0x7f310081a325)
> compilation took 1.546457 seconds
> cgame loaded in 4725504 bytes on the hunk
> ^3WARNING: could not find sound/items/invul_activate.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_01.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_02.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_03.wav - using default
> ^3WARNING: could not find sound/items/invul_juiced.wav - using default
> ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default
> ^3WARNING: could not find sound/misc/windfly.wav - using default
> ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default
> ^3WARNING: could not find sound/misc/yousuck.wav - using default
> stitched 0 LoD cracks
> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares
> WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm
> Unknown extension for music/sonic6
> ^3WARNING: couldn't open music file music/sonic6
> CL_InitCGame: 4.36 seconds
> 4 msec to draw all images
> Com_TouchMemory: 0 msec
> swish^7 entered the game
> ]/quit
> ----- Server Shutdown (Server quit) -----
> ==== ShutdownGame ====
> AAS shutdown.
> ---------------------------
> ----- CL_Shutdown -----
> Closing SDL audio device...
> SDL audio device shut down.
> RE_Shutdown( 1 )
> -----------------------
> ---
>
>

No problems here, it run fine with bots (3)
pacman -Qs openarena
local/openarena 0.8.5-2
A violent, sexy, multiplayer first person shooter based on the ioquake3 engine
local/openarena-data 0.8.5-2
A violent, sexy, multiplayer first person shooter based on the ioquake3 engine (data files)

Perhaps something has alter files, you can try to reinstall them or/and remove your ~/.openarena directory.

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